Sword and Saucery


The PCs press on across the Stormlands intent on reaching the ship to the new world. However Typhos feels a tug of demonic power that leads the party to a town where nobody was home.

While exploring they came upon a new member of their group. A Half-Orc warrior named Shere Khan who had been poisoned in an adventure and through sheer force of will dragged him to the town. He was taken to the Herbalist/Doctor Marie and her husband Thomas, the towns local hedge wizard who had built a magically protected storm shelter as a precaution against the new magical charge that was pervading the storms of late. This proved to be a prudent measure because during one of the storms some dark force set off a magical ritual powered by blood to turn the town into zombies, the base of any decent dark army.

He also told the characters about The Shift. A magical overaly that sort of exists in and our of phase with multiple planes, the Feywild, the Nine Hells and the Shadowfell. This potent magical energy is what causes the storms.Usually it just drifts in and out and switches at random but lately it has been divided as if forced from those worlds are trying to turn it to their advantage.

After defeating hordes and hordes of zombies the party finds the necrotic stone powering the zombies and shuts it off. They also found a note from “Yisarn” who ordered the town turned to form a base of an army of conquest.

After ridding the town of the zombie threat and it’s valuables Thomas asked them to accompany him and his family to their relatives in Harkenwold.

-Party reached level 2

A Dark and Stormy Knight

In the midst of crossing the Stormlands our heroes run into trouble from a particularly violent storm. Taking shelter in a nearby Tor the adventuring party was formed. Despite the reluctance of some among them they ventured further into the tombs. However weak drainage and the heavy rains brought about a flash flood…OF RATS. Working together they were quickly dispatched (all but one). The PCs then ventured further into the tomb and discovered a scouting group that was setting up a raiding camp in the Tor. They tried to trick the heroes by invoking the ancient custom of Storm Peace but the group saw through the trick easily enough.

Pushing on to the end of the Tor the heroes found that this particular Tor was the grave of a famous warrior. A member of the ancient warband of known as the Infernal Company.

They also learned that though the Tor was a grave. The grave couldn’t hold a Death Knight. Strong in life and unstoppable in death…this is what a death knight is usually like, Gruum wasn’t though. Time erodes all things and time had ravaged Gruum so that when he was awakened by a blast of lightning tinged with the taint of unholy undead and the whisps of the Shadowfell. After a fearsome battle (in which a much anticipated spider was killed by Typhos’ head) he was slain and the storm abated.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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